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Unreal (Demo)
Virtuality is often considered as a kind of zombie of reality, as a truth-lacking reality, or as a less actual reality. The flaw of such assessment is that the state of reality is itself too vague to be set as an absolute reference. The essence of our experience is in our perception of context, and by its alteration every reality is relativized, thus indicating that the event horizon is generated by (cognitive) convention. Every reality is a virtuality of some other reality.
In his recent works (capture the artist, Reflections 2003, Capture The Artist), Vladimir Todorović initiates formally diverse events that problematize the idea of the edge between the real and the virtual. In Capture The Artist, he organizes a five day one-on-one paintball tournament against individuals from the audience, with the idea to integrate the virtual world of gaming and the various worlds that intertwine within the gallery space.
Before going to the opening, I check my equipment once again. Recoilless small-calliber submachine gun Ingram MAC 7 with shredding bullets is a good choice for this occasion (I earlier used Heckler-Koch MP5 with dum-dum). Just in case, I wrap myself in plastic RDX with redundant detonators that can be triggered mechanically, by voice or biometrically. The explosive, gun and ammo are real.
Dejan Grba
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anti©
v. todorović
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