Unreal Environments
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Game_music2003.rar (7MB) - production environment for ut2003
Game_music2004.rar (11MB) - production environment for ut2004

These files include a map, a readme.txt(a 2 sentence instructions how to
set up everything), some models and their textures, also some sounds' packs
like: Weaponsounds.aux, pickupsounds.aux…

Feel free to alter all sound packs and use them for your own releases.


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-- PD network environment --
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PD patch (3.5 MB) - PD patch written by  Lazzaro N. Ciccolella
Catchkeynet 0.1  (20 KB) - a Windows software that tracks users input (keyboard and mouse) and sends it via TCP/IP to a desired port to any 
server that can 'listen.'
Written in C (source code on request - open sourced) by Olcan Dragan

You can use this environment on any windows machine. Catchkeynet 0.1 will track all of the input from your keyboard or a mouse and it will send it via TCP/IP to a written port of any computer that is online. If you run PD and our PD patch, these two things will communicate and you can use that with any video game and produce music with it. You can improve PD patch, write new ones, and send it to us to make them available to everyone.
Instructions: Download and install PURE DATA (PD - open source) Place PD patches near PD installation folders and start tras01MMMaster.pd file. Then write your IP address(where you are running PD) in IPdata.dat file. Start catchkeynet-3.exe (you can start this on any machine that is online.) You should hear some sounds... Check the port number(if it doesn't run.) Be creative, change everything and send us your patches that we can upload and that everyone can use.

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